Dizturbed
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Script fail
My code wont work :S
void OnStart()
{
AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
}
void Creepy(string &in asParent, string &in asChild, int alState)
{
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
AddTimer("Timer", 1.0f, "NoLook");
}
void NoLook(string &in asTimer)
{
StopPlayerLookAt();
}
Help a scripter out? =)
-Dizturbed
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08-01-2011, 09:05 PM |
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Rapture
Posting Freak
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RE: Script fail
AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
change the 0 to 1.
(This post was last modified: 08-01-2011, 09:11 PM by Rapture.)
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08-01-2011, 09:11 PM |
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Dizturbed
Member
Posts: 160
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Joined: Jun 2011
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RE: Script fail
Nope.. Did not work : /
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08-01-2011, 09:17 PM |
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Your Computer
SCAN ME!
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RE: Script fail
Define "did not work."
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08-01-2011, 09:21 PM |
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Dizturbed
Member
Posts: 160
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Joined: Jun 2011
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RE: Script fail
It wont do anything, no errors, nothing, it just plays on like I haven't scripted at all.
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08-01-2011, 09:25 PM |
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Your Computer
SCAN ME!
Posts: 3,456
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Joined: Jul 2011
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235
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RE: Script fail
Is HitDoor an Area of type Script?
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08-01-2011, 09:29 PM |
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Dizturbed
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RE: Script fail
It's an Area
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08-01-2011, 09:30 PM |
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Your Computer
SCAN ME!
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RE: Script fail
(08-01-2011, 09:30 PM)Dizturbed Wrote: It's an Area
... of type Script?
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08-01-2011, 09:34 PM |
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Rapture
Posting Freak
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RE: Script fail
Check the name of the Area and make sure it matches up with your script or just copy the entire thing and paste it into the script to be 100% sure.
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08-01-2011, 09:36 PM |
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Apjjm
Is easy to say
Posts: 496
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RE: Script fail
Try the following to debug your code. You want to look at the debug messages to see what is happening to the code. E.g if all 3 are showing up, then the error is in the function calls in the callback. If 2 are showing up somwhere in the callback an exception is being produced. If only 1 shows up then your collision callback isn't being triggered. If none show up, the hps file is not being loaded.
void OnStart()
{
AddEntityCollideCallback("Player", "HitDoor", "Creepy", true, 0);
AddDebugMessage("OnStart Finished",false);
}
void Creepy(string &in asParent, string &in asChild, int alState)
{
AddDebugMessage("Callback Triggered",false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea", false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "HitArea_1", false);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlayGuiSound("hit_wood1.ogg", 7.0f);
PlaySoundAtEntity("", "21_scream9", "Creep", 0, false);
StartPlayerLookAt("cellar_wood01_slow_1", 10.0f, 10.0f, "");
AddTimer("Timer", 1.0f, "NoLook");
AddDebugMessage("Callback Finished",false);
}
void NoLook(string &in asTimer)
{
StopPlayerLookAt();
}
Remember, everything is case sensitive .
(This post was last modified: 08-01-2011, 10:53 PM by Apjjm.)
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08-01-2011, 09:48 PM |
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