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The custom enemy that won't work
dasde Offline
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Posts: 30
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Joined: May 2011
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#11
RE: The custom enemy that won't work

(08-07-2011, 10:56 AM)Tanshaydar Wrote: Model View produce modelview.log, try with another Amnesia file (which is working). Tell us if it works to create that log.

Even with a working model no log is generated. The only log file I have is hpl.log.
08-07-2011, 12:26 PM
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Tanshaydar Offline
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#12
RE: The custom enemy that won't work

Try to run it as administrator, as it might not have the rights to create the log file.

08-07-2011, 12:30 PM
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dasde Offline
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#13
RE: The custom enemy that won't work

(08-07-2011, 12:30 PM)Tanshaydar Wrote: Try to run it as administrator, as it might not have the rights to create the log file.

Hey hey!, that worked. After first try I found out my model wasn't linked with a texture, fixed that, but now the Log is looking like this:

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100731000830

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce GT 540M/PCI/SSE2
  Version: 4.1.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Loading material data for 'humanBody_1'
Using existing material!
--------- MODEL INFO ------------------
MESH
  Mesh path: 'C:/Users/Christian/Desktop/testsaw.dae'
  Submeshes: 1
   Name: 'humanBody_1'
   Material: 'C:/Users/Christian/Desktop/Final%20Texture.mat'
   Polycount: 11029
   -----
  Total Polycount: 11029
  Nodes: 0

SKELETON
  Bones: 101
   Name: 'HIKCharacterNode1_Reference' Pos: (2.645875 : -0.702977 : -3.090268)
   Name: 'HIKCharacterNode1_Hips' Pos: (-2.679384 : 8.019105 : 3.333778)
   Name: 'HIKCharacterNode1_LeftUpLeg' Pos: (8.910003 : -6.269998 : 0.000000)
   Name: 'HIKCharacterNode1_LeftLeg' Pos: (3.579806 : -35.390381 : -3.800320)
   Name: 'HIKCharacterNode1_LeftFoot' Pos: (0.919592 : -39.380650 : -5.169970)
   Name: 'HIKCharacterNode1_LeftFootIndex1' Pos: (-0.282391 : -4.731516 : 11.529153)
   Name: 'HIKCharacterNode1_LeftFootIndex2' Pos: (-0.000000 : 0.000000 : 1.875007)
   Name: 'HIKCharacterNode1_LeftFootIndex3' Pos: (0.000002 : 0.000000 : 1.933418)
   Name: 'HIKCharacterNode1_LeftFootIndex4' Pos: (-0.000000 : 0.000001 : 2.087527)
   Name: 'HIKCharacterNode1_LeftFootMiddle1' Pos: (0.740130 : -4.731519 : 11.724931)
   Name: 'HIKCharacterNode1_LeftFootMiddle2' Pos: (-0.000001 : 0.000001 : 1.873880)
   Name: 'HIKCharacterNode1_LeftFootMiddle3' Pos: (0.000002 : 0.000001 : 1.821111)
   Name: 'HIKCharacterNode1_LeftFootMiddle4' Pos: (-0.000001 : 0.000000 : 1.915870)
   Name: 'HIKCharacterNode1_LeftFootRing1' Pos: (2.271006 : -4.792672 : 10.990386)
   Name: 'HIKCharacterNode1_LeftFootRing2' Pos: (0.000000 : -0.000000 : 1.758731)
   Name: 'HIKCharacterNode1_LeftFootRing3' Pos: (0.000001 : -0.000000 : 1.758722)
   Name: 'HIKCharacterNode1_LeftFootRing4' Pos: (-0.000003 : 0.000000 : 1.802675)
   Name: 'HIKCharacterNode1_LeftFootPinky1' Pos: (3.533846 : -4.731520 : 10.884999)
   Name: 'HIKCharacterNode1_LeftFootPinky2' Pos: (0.000001 : 0.000000 : 1.624925)
   Name: 'HIKCharacterNode1_LeftFootPinky3' Pos: (0.000001 : 0.000000 : 1.563953)
   Name: 'HIKCharacterNode1_LeftFootPinky4' Pos: (0.000000 : -0.000000 : 1.717598)
   Name: 'HIKCharacterNode1_LeftFootExtraFinger1' Pos: (-1.964398 : -4.795456 : 10.749025)
   Name: 'HIKCharacterNode1_LeftFootExtraFinger2' Pos: (0.000000 : 0.000001 : 1.989295)
   Name: 'HIKCharacterNode1_LeftFootExtraFinger3' Pos: (-0.000000 : 0.000000 : 2.047812)
   Name: 'HIKCharacterNode1_LeftFootExtraFinger4' Pos: (-0.000003 : 0.000000 : 2.087554)
   Name: 'HIKCharacterNode1_RightUpLeg' Pos: (-8.910003 : -6.269998 : 0.000000)
   Name: 'HIKCharacterNode1_RightLeg' Pos: (-1.269683 : -36.506840 : -5.961879)
   Name: 'HIKCharacterNode1_RightFoot' Pos: (-2.670815 : -40.700962 : -4.002310)
   Name: 'HIKCharacterNode1_RightFootIndex1' Pos: (2.983610 : -3.019278 : 10.339376)
   Name: 'HIKCharacterNode1_RightFootIndex2' Pos: (-0.000001 : 0.000000 : 1.875008)
   Name: 'HIKCharacterNode1_RightFootIndex3' Pos: (0.000001 : 0.000000 : 1.933414)
   Name: 'HIKCharacterNode1_RightFootIndex4' Pos: (0.000000 : 0.000000 : 2.087519)
   Name: 'HIKCharacterNode1_RightFootMiddle1' Pos: (1.084281 : -3.580982 : 10.583313)
   Name: 'HIKCharacterNode1_RightFootMiddle2' Pos: (-0.000001 : -0.000000 : 1.873880)
   Name: 'HIKCharacterNode1_RightFootMiddle3' Pos: (-0.000000 : -0.000000 : 1.821115)
   Name: 'HIKCharacterNode1_RightFootMiddle4' Pos: (0.000001 : -0.000000 : 1.915869)
   Name: 'HIKCharacterNode1_RightFootRing1' Pos: (-0.475369 : -3.580982 : 10.929283)
   Name: 'HIKCharacterNode1_RightFootRing2' Pos: (0.000002 : -0.000000 : 1.758731)
   Name: 'HIKCharacterNode1_RightFootRing3' Pos: (-0.000000 : -0.000000 : 1.758722)
   Name: 'HIKCharacterNode1_RightFootRing4' Pos: (-0.000000 : -0.000000 : 1.802671)
   Name: 'HIKCharacterNode1_RightFootPinky1' Pos: (-1.552240 : -3.580983 : 10.176811)
   Name: 'HIKCharacterNode1_RightFootPinky2' Pos: (-0.000001 : -0.000000 : 1.624926)
   Name: 'HIKCharacterNode1_RightFootPinky3' Pos: (0.000002 : -0.000000 : 1.563954)
   Name: 'HIKCharacterNode1_RightFootPinky4' Pos: (-0.000001 : 0.000000 : 1.717592)
   Name: 'HIKCharacterNode1_RightFootExtraFinger1' Pos: (4.207630 : -3.407596 : 10.283233)
   Name: 'HIKCharacterNode1_RightFootExtraFinger2' Pos: (0.000000 : -0.000000 : 1.989294)
   Name: 'HIKCharacterNode1_RightFootExtraFinger3' Pos: (0.000000 : -0.000000 : 2.047810)
   Name: 'HIKCharacterNode1_RightFootExtraFinger4' Pos: (0.000001 : -0.000000 : 2.087560)
   Name: 'HIKCharacterNode1_Spine' Pos: (-0.000000 : 7.000003 : 0.000000)
   Name: 'HIKCharacterNode1_Spine1' Pos: (-0.000000 : 12.666712 : 0.000000)
   Name: 'HIKCharacterNode1_Spine2' Pos: (-0.000000 : 12.666604 : -6.509684)
   Name: 'HIKCharacterNode1_LeftShoulder' Pos: (11.284068 : 9.153505 : -0.000000)
   Name: 'HIKCharacterNode1_LeftArm' Pos: (8.686460 : -10.667298 : -0.000000)
   Name: 'HIKCharacterNode1_LeftForeArm' Pos: (9.839554 : -20.801811 : -0.000000)
   Name: 'HIKCharacterNode1_LeftHand' Pos: (7.611855 : -13.886770 : 4.648711)
   Name: 'HIKCharacterNode1_LeftHandThumb1' Pos: (4.049173 : -2.101976 : 3.255399)
   Name: 'HIKCharacterNode1_LeftHandThumb2' Pos: (2.432119 : -1.187052 : 0.547128)
   Name: 'HIKCharacterNode1_LeftHandThumb3' Pos: (1.699037 : -0.789976 : 0.940361)
   Name: 'HIKCharacterNode1_LeftHandThumb4' Pos: (3.886755 : -1.037517 : -0.492659)
   Name: 'HIKCharacterNode1_LeftHandIndex1' Pos: (8.822009 : 0.199734 : 3.471660)
   Name: 'HIKCharacterNode1_LeftHandIndex2' Pos: (4.222755 : -0.000020 : 0.147159)
   Name: 'HIKCharacterNode1_LeftHandIndex3' Pos: (2.561993 : -0.730637 : -0.087521)
   Name: 'HIKCharacterNode1_LeftHandIndex4' Pos: (2.339416 : -1.130392 : -0.302030)
   Name: 'HIKCharacterNode1_LeftHandMiddle1' Pos: (8.809885 : 0.500891 : 1.304677)
   Name: 'HIKCharacterNode1_LeftHandMiddle2' Pos: (4.949467 : 0.697405 : 0.172062)
   Name: 'HIKCharacterNode1_LeftHandMiddle3' Pos: (2.686632 : -0.635785 : -0.156414)
   Name: 'HIKCharacterNode1_LeftHandMiddle4' Pos: (2.895406 : -1.377270 : -0.208391)
   Name: 'HIKCharacterNode1_LeftHandRing1' Pos: (9.003719 : 1.269282 : -0.574122)
   Name: 'HIKCharacterNode1_LeftHandRing2' Pos: (4.394234 : 0.218739 : -0.816081)
   Name: 'HIKCharacterNode1_LeftHandRing3' Pos: (3.093921 : -0.429156 : -0.253862)
   Name: 'HIKCharacterNode1_LeftHandRing4' Pos: (2.680013 : -1.327851 : 0.151188)
   Name: 'HIKCharacterNode1_LeftHandPinky1' Pos: (8.899898 : 1.012073 : -2.909731)
   Name: 'HIKCharacterNode1_LeftHandPinky2' Pos: (2.865025 : -0.653488 : -0.662243)
   Name: 'HIKCharacterNode1_LeftHandPinky3' Pos: (3.166931 : -0.682672 : -0.603368)
   Name: 'HIKCharacterNode1_LeftHandPinky4' Pos: (2.295168 : -1.127729 : -0.412821)
   Name: 'HIKCharacterNode1_RightShoulder' Pos: (-9.476378 : 9.309597 : -0.000000)
   Name: 'HIKCharacterNode1_RightArm' Pos: (-8.679569 : -11.264498 : -0.000000)
   Name: 'HIKCharacterNode1_RightForeArm' Pos: (-11.293553 : -19.790854 : 0.921096)
   Name: 'HIKCharacterNode1_RightHand' Pos: (-17.796663 : -1.224873 : 3.093129)
   Name: 'HIKCharacterNode1_RightHandThumb1' Pos: (-3.426051 : -3.045155 : 1.832332)
   Name: 'HIKCharacterNode1_RightHandThumb2' Pos: (-2.255756 : -1.832128 : 0.462931)
   Name: 'HIKCharacterNode1_RightHandThumb3' Pos: (-2.197048 : -0.515578 : 1.180986)
   Name: 'HIKCharacterNode1_RightHandThumb4' Pos: (-1.813641 : -0.606860 : 0.305540)
   Name: 'HIKCharacterNode1_RightHandIndex1' Pos: (-8.821694 : 0.199745 : 3.472455)
   Name: 'HIKCharacterNode1_RightHandIndex2' Pos: (-2.903218 : -1.714964 : 0.479493)
   Name: 'HIKCharacterNode1_RightHandIndex3' Pos: (-2.485817 : -0.936068 : -0.177539)
   Name: 'HIKCharacterNode1_RightHandIndex4' Pos: (-1.755420 : -1.404598 : 0.038017)
   Name: 'HIKCharacterNode1_RightHandMiddle1' Pos: (-8.809780 : 0.500901 : 1.305466)
   Name: 'HIKCharacterNode1_RightHandMiddle2' Pos: (-4.934764 : -0.467238 : 0.551742)
   Name: 'HIKCharacterNode1_RightHandMiddle3' Pos: (-2.468331 : -1.524957 : -0.350997)
   Name: 'HIKCharacterNode1_RightHandMiddle4' Pos: (-1.440163 : -0.803548 : -0.110259)
   Name: 'HIKCharacterNode1_RightHandRing1' Pos: (-9.166348 : 1.330383 : -0.204817)
   Name: 'HIKCharacterNode1_RightHandRing2' Pos: (-4.335793 : -0.694822 : -0.587730)
   Name: 'HIKCharacterNode1_RightHandRing3' Pos: (-2.156094 : -1.004061 : -0.018519)
   Name: 'HIKCharacterNode1_RightHandRing4' Pos: (-1.635252 : -1.705574 : -0.142110)
   Name: 'HIKCharacterNode1_RightHandPinky1' Pos: (-9.258723 : 1.903759 : -2.376141)
   Name: 'HIKCharacterNode1_RightHandPinky2' Pos: (-2.748011 : -0.890559 : -0.863384)
   Name: 'HIKCharacterNode1_RightHandPinky3' Pos: (-1.777728 : -0.690592 : -0.495807)
   Name: 'HIKCharacterNode1_RightHandPinky4' Pos: (-1.387519 : -1.454306 : -0.294010)
   Name: 'HIKCharacterNode1_Neck' Pos: (-0.000000 : 12.666698 : -0.000000)
   Name: 'HIKCharacterNode1_Head' Pos: (-0.000000 : 20.000013 : 8.003557)
---------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------









(This post was last modified: 08-07-2011, 01:24 PM by dasde.)
08-07-2011, 12:45 PM
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plutomaniac Offline
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Posts: 6,368
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Joined: May 2011
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#14
RE: The custom enemy that won't work

Arg, i cant see code tags with long text through mobile...Sad
08-07-2011, 01:20 PM
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dasde Offline
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Joined: May 2011
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#15
RE: The custom enemy that won't work

(08-07-2011, 01:20 PM)plutomaniac Wrote: Arg, i cant see code tags with long text through mobile...Sad

Here you go Smile http://pastebin.com/xXXmuDpq
08-07-2011, 01:40 PM
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dasde Offline
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Posts: 30
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Joined: May 2011
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#16
RE: The custom enemy that won't work

Anyone who got an idea what is going on?
08-07-2011, 05:06 PM
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Tanshaydar Offline
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#17
RE: The custom enemy that won't work

Texture name might be the problem. Try without space. Also, set it with material editor.
Since I'm not into modeling, I don't know anything useful.

08-07-2011, 05:21 PM
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plutomaniac Offline
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#18
RE: The custom enemy that won't work

(08-07-2011, 05:21 PM)Tanshaydar Wrote: Texture name might be the problem. Try without space. Also, set it with material editor.
Since I'm not into modeling, I don't know anything useful.

I took a look as well and...I have to agree with you.

(sadly no modeling skills, try the space in the name thing though...)
08-07-2011, 07:55 PM
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