Selyp
Member
Posts: 210
Threads: 19
Joined: Feb 2011
Reputation:
7
|
Ropes
Has anyone messed around with ropes at all? I am working on making a place where the player can use a rope, which actually turned out pretty well. Was just wondering if anyone knew
A.) If there is a way to change the sound of the footsteps from a ladder area without the mod being a total conversion.
B.) If anyone knew how to use RopeAreas to make the rope visible.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
|
|
08-08-2011, 06:42 AM |
|
Selyp
Member
Posts: 210
Threads: 19
Joined: Feb 2011
Reputation:
7
|
RE: Ropes
Well figured out how to set the rope to visible, but does anyone know if they can be inactive and set to active once the player uses an item. I am using a SetEntityActive function, but ropes seem to be a bit different, as in they don't disappear even when inactive.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
|
|
08-08-2011, 07:56 AM |
|
MrBigzy
Senior Member
Posts: 616
Threads: 18
Joined: Mar 2011
Reputation:
8
|
RE: Ropes
I tried this in the past too, there doesn't seem to be anyway of doing it :V
If you're trying to, say, cut a rope, all I can think of is putting two ropes together to act like one, set them to connect, and then break the connection.
|
|
08-08-2011, 08:18 AM |
|
Selyp
Member
Posts: 210
Threads: 19
Joined: Feb 2011
Reputation:
7
|
RE: Ropes
Trying to make it so you can use a rope item, then use it to climb up. Doesn't seem possible with SetEntityActive, but I have another idea, I'll let you guys know if it works
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
|
|
08-08-2011, 09:09 AM |
|