I added a big toe. Just noticed it while I was in the shower this morning. All the toes are closely together except the big toe xD
Quote:If you cannot add some king of diffuse, normal & spec textures then maybe someone else can.
What you see above is a half finished diffuse texture, normal maps and spec maps I'm not good at adding. I have never really understood how to do it in blender. Since if you first unwrap the model then subdivide it to make a sculpt and then bake that into a normal map. The UV map also gets subdivided and rounded off. Also there are almost always really nasty artifacts, another thing I have noticed is that when the texture is very dark like the texture of the Vittra that I would like to call it. Then the normal map isn't really noticed...at least not in blender.
So I have never really used normal maps for my game models. For the t rex a normal map worked good because his skin was basically just scales. That texture isn't painted either, it's photographs. So you can't really credit me for the texture xD. It looks "better" because it's a photo.
Quote:The hardest part is the model making I guess
Actually the hardest part is texturing the creature. It's like making a drawing from 360 degree angle. Except when it comes to low poly models you need to draw the details that aren't seen in the model. Much harder...for a high poly sculpted model for example one can just paint textures or layers of textures on top of it. Without having to draw all the details. So yeah, when it comes to low poly models texturing is definately the hardest thing to do. Especially if you want it to look realistic.
Anyway here is the texture:
http://imageshack.us/photo/my-images/808/texturep.png/
If anyone would like to play around with it. I will work on it more but not right now.