Mapped:
First hub: Courtyard - 12 maps (This is 80% complete, just needs additional lighting/billboards/decor/signage.)
Planned:
Second hub (to be implemented once we have enough maps to need it,
i.e. 12): Foyer - 12-20 maps
Third hub: (to be implemented once the Foyer is filled, so after a total of 24 maps): Ring - 4-8 maps
Fourth hub: (to be implemented once the Ring is filled, so after a total of 32 maps): Holding Pens - 8-12 maps.
Total = 36-52 maps.
Essentially, the player will work their way down into this ancient subterranean gladiatorial/execution/public spectacle complex. It doesn't have a story (since what complex has doors all over the place?) but I figured it should at least have a conceptually believable layout. I'm considering adding an impassable "exit" to the courtyard which will have a nice view, but the resource draw on older computers might not be worth the relatively useless bit of scenery (and it'll add substantially to the production time).
For now, I'm not worried about making a story map to go along with it, so I can focus mainly on the hub(s) (and
Harvest, which I've been mostly neglecting apart from models - which are coming along splendidly).
When I do make a map, it will probably be airborne, tentatively named
Aerostat. I have a few ideas, but acrophobia seems to be one of the big hits when it comes to people's fears (seen
here) so I plan to play off that. Feel free to use that poll to make decisions about your own maps, by the way. It was meant to help me decide a direction for
Harvest, and it has, but there's no reason it should only have one use.
palistov, I know you have a ModDB account. Are you planning to set up a ModDB page for this compilation or just keep it FG-community-only?