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Poll: Should i add weapons(they're all kinda weak
You do not have permission to vote in this poll.
NO! No weapons for me!
48.15%
39 48.15%
Yes, add some weak old guns.
16.05%
13 16.05%
Yes, but only add melee weapons!
7.41%
6 7.41%
No, the addition of traps is good enough for me!
23.46%
19 23.46%
Yes, (post a reply with your idea)
4.94%
4 4.94%
Total 81 vote(s) 100%
* You voted for this item. [Show Results]

[Paracusia] A new game, i am working on, inspired by amnesia
RawkBandMan Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

RIP: BlueFury

The day he was born - the day he died.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
08-31-2011, 11:13 PM
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BlueFury Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

(08-31-2011, 11:13 PM)XxRoCkBaNdMaNxX Wrote: RIP: BlueFury

The day he was born - the day he died.
nope, im not dead. i think the game is.

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 09-05-2011, 04:16 PM by BlueFury.)
09-05-2011, 04:13 PM
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Arvuti Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

(09-05-2011, 04:13 PM)BlueFury Wrote:
(08-31-2011, 11:13 PM)XxRoCkBaNdMaNxX Wrote: RIP: BlueFury

The day he was born - the day he died.
nope, im not dead. i think the game is.
Saw that coming a mile away, that's what happens when you try to make games and other "big projects" while having no experience of game development or even having any idea how it works like. Dodgy
09-06-2011, 05:32 PM
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Sessika Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

Arvuti, could you stop being such a party pooper? Way to discourage someone before they get properly on thier feet. By your standards no human being should ever try new things because they don't know 'how it works like'.
Sure it's a massive project but what about it? If he wants to then let him. Are you on his team helping him? If not then leave him be. Trial and error can be hard on people but it's also a great way to learn.
BlueFury, take a break and go back to it when you feel like it. Don't put a date on it, just take your time and try not to bin it completely. Wink
09-06-2011, 06:38 PM
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Arvuti Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

He was trying to bite more than he can chew.
09-06-2011, 06:59 PM
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hollowleviathan Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

He's being negative about it, but he has a good point. You should start off making much simpler games (2D platformers, puzzles) and building up to a multiperson team effort amazing 3D adventure bonanza. That said, it is a little presumptive to just assume he hadn't already done that.
09-06-2011, 07:04 PM
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Xanatos Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

Well so much for that. *burns Oscar-grade story*

If fate frowns, we all perish.
Do not fear the darkness, but welcome its embrace.
09-07-2011, 09:54 AM
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creativity null Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

(09-07-2011, 09:54 AM)Xanatos Wrote: Well so much for that. *burns Oscar-grade story*
keep the story you might end up using it somewhere else...

but if you do burn it, could you send me a video of it, my family keeps hiding the matches and any other ignition sources from me...... Big Grin
09-07-2011, 04:17 PM
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BlueFury Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

i stopped, but didnt delete a thing. still got the files on USB
will work on it when im more experienced
making a great custom story at the moment
with same story Big Grin

btw, killing floor was a mod. later they released it as a game
i wanna do it like that ;D

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 10-17-2011, 12:22 AM by BlueFury.)
09-18-2011, 06:03 PM
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