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Poll: Should i add weapons(they're all kinda weak
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NO! No weapons for me!
48.15%
39 48.15%
Yes, add some weak old guns.
16.05%
13 16.05%
Yes, but only add melee weapons!
7.41%
6 7.41%
No, the addition of traps is good enough for me!
23.46%
19 23.46%
Yes, (post a reply with your idea)
4.94%
4 4.94%
Total 81 vote(s) 100%
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[Paracusia] A new game, i am working on, inspired by amnesia
Arvuti Offline
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#91
RE: [Paracusia] A new game, i am working on, inspired by amnesia

(07-14-2011, 10:08 PM)BlueFury Wrote:
(07-14-2011, 01:41 PM)Arvuti Wrote:
(07-11-2011, 02:40 PM)BlueFury Wrote: what do you guys want as the main menu
a camera that flies through an old hallway with torches
or paper with drawings, sketches and words like 'help'
something else maybe

I really doubt that you should already be designing main menus when you are still in early development.

uhh no, its smarter to create the game first, cuz the menu background will probably be a cam flying through the game

That's what I am saying, the menu design should be worried about much later. You have definetly bigger priorities right now, like finding a suitable development team, getting the engine to work, getting the games assets done, decide upon the final story, plan the game out etc.

And why couldnt the menu be something simple, like amnesias menu ?
07-14-2011, 10:21 PM
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hollowleviathan Offline
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#92
RE: [Paracusia] A new game, i am working on, inspired by amnesia

Amnesia's menu is a camera in the gameword, it's just not 'flying through'.
07-15-2011, 07:29 PM
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nemesis567 Offline
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#93
RE: [Paracusia] A new game, i am working on, inspired by amnesia

1st: I don't see the point of announcing this in this forums, I'd take it as advertising.
2nd: A game like Amnesia in 2012 would be too crappy, if you think otherwise check other games of 2012, or give a sneak peak on HPL3.
3rd: As things are as they are, could you place something as a completion percentage?

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
07-15-2011, 08:31 PM
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Unearthlybrutal Offline
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#94
RE: [Paracusia] A new game, i am working on, inspired by amnesia

(07-13-2011, 06:25 PM)BlueFury Wrote: guitar? not really
its around 1800
piano

how about the voice acting? (if grunting/growling/speaking with death metal voice... needed?Huh)

When Life No Longer Exists
Full-conversion mod
07-16-2011, 03:31 PM
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Xanatos Offline
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#95
RE: [Paracusia] A new game, i am working on, inspired by amnesia

(07-15-2011, 08:31 PM)nemesis567 Wrote: 1st: I don't see the point of announcing this in this forums, I'd take it as advertising.

Because he was looking for other talented people to help with development (story writing, programming, voice acting, etc).

If fate frowns, we all perish.
Do not fear the darkness, but welcome its embrace.
07-16-2011, 06:49 PM
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BlueFury Offline
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#96
RE: [Paracusia] A new game, i am working on, inspired by amnesia

(07-15-2011, 08:31 PM)nemesis567 Wrote: 3rd: As things are as they are, could you place something as a completion percentage?

why, that will dissapoint people if im stuck on something and creating a game is not something you will just do, its hard and most of you here complaining dont even know how hard it is
(07-16-2011, 06:49 PM)Xanatos Wrote:
(07-15-2011, 08:31 PM)nemesis567 Wrote: 1st: I don't see the point of announcing this in this forums, I'd take it as advertising.

Because he was looking for other talented people to help with development (story writing, programming, voice acting, etc).

and because the people who play these games are on this forum
you want to see this on a doom3 forum?
(07-15-2011, 07:29 PM)hollowleviathan Wrote: Amnesia's menu is a camera in the gameword, it's just not 'flying through'.

i think the castle in the background with snow would be a good idea

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 07-17-2011, 11:22 AM by BlueFury.)
07-17-2011, 11:20 AM
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nemesis567 Offline
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#97
RE: [Paracusia] A new game, i am working on, inspired by amnesia

If you're talking about me, you're wrong.
No, I want to see this in your own forums.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
07-17-2011, 11:50 PM
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Xanatos Offline
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#98
RE: [Paracusia] A new game, i am working on, inspired by amnesia

@BlueFury: Your PM inbox is full, apparently. Could you clear some space in there?

If fate frowns, we all perish.
Do not fear the darkness, but welcome its embrace.
07-18-2011, 09:38 AM
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BlueFury Offline
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#99
RE: [Paracusia] A new game, i am working on, inspired by amnesia

sorrry for that
done now

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
07-19-2011, 01:07 PM
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Cataclysm Offline
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RE: [Paracusia] A new game, i am working on, inspired by amnesia

(07-17-2011, 11:50 PM)nemesis567 Wrote: If you're talking about me, you're wrong.
No, I want to see this in your own forums.

Even if he is advertising, what is so bad about that? He's making a game, and wanted to find people to help as well as let people who might be interested in another horror game (and there are plenty on this forum) know, that he is making one and it might be worth their time. Waltzing around the off-topic forum, telling people what to post doesn't make much sense to me...

If guns don't kill people, People kill people. Then toasters don't toast toast, Toast toast toast

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(This post was last modified: 07-19-2011, 07:42 PM by Cataclysm.)
07-19-2011, 06:19 PM
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