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Activating a decal through script
lordmestari Offline
Junior Member

Posts: 22
Threads: 8
Joined: Apr 2011
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#1
Activating a decal through script

More questions means more progress.

1. How to set a decal "inactive"? There is no active/disable box in the level editor for it
2. How to set a decal (blood pool) active when I enter a script area?
10-10-2011, 02:45 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: Activating a decal through script

Only entities can be set active/inactive through editor or script.
Check the entities list to see blood pool and other decal entities.

10-10-2011, 03:03 PM
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