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Amnesia: A Machine For Pigs Discussion Topic Part 1
Kein Offline
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RE: Amnesia A Machine for Pigs sound design

I'm not sure I want ME2. As far as I know, lots of old good developers that worked on ME2 left original team, and -- due to all respect, of course - I'm not sure newcomers can catch the unique spirit of this game.

As an example: see what happened when it was announced that AMFTP being developed by TCR. Imagine if Amnesia 3/next frictional game was developed by someone else? Tongue

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(This post was last modified: 11-12-2012, 08:17 PM by Kein.)
11-12-2012, 08:17 PM
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Oink Offline
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RE: Amnesia A Machine for Pigs sound design

Isn't this thread a touch off topic ........... ?
(This post was last modified: 11-12-2012, 08:29 PM by Oink.)
11-12-2012, 08:28 PM
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Macgyverthehero Offline
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RE: Amnesia: A Machine For Pigs Discussion

(11-12-2012, 11:34 AM)Hirnwirbel Wrote:
Quote: I still reckon it's a rail on which a hooked pig/human is moving along and out of the room.
This. But its more than one. On the third gif you can clearly see two shapes moving behind each other. Could be the two arms of a monster but it looks more like two hooked pigs to me. What supports this theory is that there's no animation visible on the "monster", it looks like its just sliding forward.
Something sliding at me would scare the shit out of me.

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11-12-2012, 09:59 PM
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Damascus Rose Offline
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RE: Amnesia A Machine for Pigs sound design

Die^^

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11-12-2012, 10:49 PM
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Ossie Offline
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RE: Amnesia: A Machine For Pigs Discussion

(11-12-2012, 09:59 PM)Macgyverthehero Wrote:
(11-12-2012, 11:34 AM)Hirnwirbel Wrote:
Quote: I still reckon it's a rail on which a hooked pig/human is moving along and out of the room.
This. But its more than one. On the third gif you can clearly see two shapes moving behind each other. Could be the two arms of a monster but it looks more like two hooked pigs to me. What supports this theory is that there's no animation visible on the "monster", it looks like its just sliding forward.
Something sliding at me would scare the shit out of me.
God yeah, me too man.
(This post was last modified: 11-12-2012, 11:08 PM by Ossie.)
11-12-2012, 11:06 PM
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Solitary Walker Offline
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RE: Amnesia: A Machine For Pigs Discussion

You guys are sounding ridiculous. Robot pigs? you gotta be kidding me.

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11-13-2012, 02:27 AM
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Macgyverthehero Offline
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RE: Amnesia: A Machine For Pigs Discussion

(11-13-2012, 02:27 AM)Solitary Walker Wrote: You guys are sounding ridiculous. Robot pigs? you gotta be kidding me.
Robot pigs... I had that idea of a possible monster that would be a scary steam-punk looking robot.

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11-13-2012, 04:28 AM
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Jdog8998 Offline
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RE: Amnesia A Machine for Pigs sound design

I hope you respond to me Samuel. I'm kind of a thick when it comes to the stuff you were talking about, and I didn't really understand fully.

So what you are basically saying, is that the audio for the game will be too quiet and won't work right for anyone who has a set of stereo speakers or head phones that do not support 5.1 or higher, and that there is currently no way to fix these issues without using a guide online, right? So if I am a normal PC user that isn't tech savvy in these areas, I will not be able to enjoy the game the way its meant to be played. So, I am also correct when I say that you have no in game options to change things to work with stereo equipment? I'm just making sure that I understand these circumstances.

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(This post was last modified: 11-13-2012, 09:03 AM by Jdog8998.)
11-13-2012, 05:36 AM
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maarten12100 Offline
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RE: Amnesia: A Machine For Pigs Discussion

(11-13-2012, 04:28 AM)Macgyverthehero Wrote:
(11-13-2012, 02:27 AM)Solitary Walker Wrote: You guys are sounding ridiculous. Robot pigs? you gotta be kidding me.
Robot pigs... I had that idea of a possible monster that would be a scary steam-punk looking robot.


It would make it unrealistic as it would make your enemy killable in real life.
The grunt brute suitor and tuurngait had extreme conditioning and strenght that is the reason you couldn't defeat them physicly.
A robot pig would be simple to stop.
11-13-2012, 10:11 AM
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samueljustice00 Offline
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RE: Amnesia A Machine for Pigs sound design

(11-13-2012, 05:36 AM)Jdog8998 Wrote: I hope you respond to me Samuel. I'm kind of a thick when it comes to the stuff you were talking about, and I didn't really understand fully.

So what you are basically saying, is that the audio for the game will be too quiet and won't work right for anyone who has a set of stereo speakers or head phones that do not support 5.1 or higher, and that there is currently no way to fix these issues without using a guide online, right? So if I am a normal PC user that isn't tech savvy in these areas, I will not be able to enjoy the game the way its meant to be played. So, I am also correct when I say that you have no in game options to change things to work with stereo equipment? I'm just making sure that I understand these circumstances.


Of course you will! We have tested the game on a huge range of speakers (from tiny cheap ones you can buy from a supermarket all the way upto big expensive setups). It plays fine on all setups Smile

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11-13-2012, 11:06 AM
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