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Using brutes and grunts without the character getting scared... oh, hello too! :)
ShodanIsAlive Offline
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Joined: Nov 2011
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#7
RE: Brutes and grunts... oh, hello too! :)

Tried to create an entity based on class "NPC"... even if Daniel won't be scared by it, I doubt it shall move around.
FG please, could you release a patch to insert a simple variable in every "enemy" entity called "TriggerFear" or something like that? Or a base entity for the "enemy" which could be subclassed to make things like random people walking around a room or a corridor following the paths? Or a man that can follow you around without attacking and scaring the player... that would be cool... for me it'd be at least ^^''
If anything like this exists even now, can someone point me in the right direction? I'm stuck and my sanity is rapidly decreasing. Could someone turn on a lantern for me? Big Grin

There is no such thing as "no such thing"
11-02-2011, 11:06 PM
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RE: Brutes and grunts... oh, hello too! :) - by ShodanIsAlive - 11-02-2011, 11:06 PM



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