Hi everybody, I'm new here.
I always tried to mingle a bit in every toolset I stumbled upon... without finishing a single project I started... but I'm digressing, I hope I can complete this project this time.
But first things first: I want to create some new "enemies" for the game but I don't want to cause the fright effect when I look at them. Is there some way to accomplish this? Before asking I opened the grunt and brute model in the HPL Model Editor and scanned through the list of variables... but I can't find a flag called "FrightThePlayerToHell" or something like that
Is there some way to stop making monsters frigthen Daniel so badly or it's scripted inside the game engine and thus not changeable?
I noticed in "main.cfg" there's a tag "Enemy" containing the value "EnemyDarknessGlowMaxDistance" set to "15"... if I set it to 0, maybe the terror will not trigger? It will stop for every monster though, I'd like it to stop for only one. Is there a way to change cfg values while playing?
Hello there and thanks for the patience