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Forcing a monster to run?
JenniferOrange Offline
Senior Member

Posts: 424
Threads: 43
Joined: Jun 2011
Reputation: 33
#3
RE: Forcing a monster to run?

Slap me if I'm wrong but I don't believe it's possible. Using ShowEnemyPlayerPosition(); will help A LOT though, because if the Grunt/Brute knows where the player is, he's probably gonna run to get him. Though you could make it complicated and change his animations so he can only run.

Ba-da bing, ba-da boom.
11-04-2011, 11:07 PM
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Messages In This Thread
Forcing a monster to run? - by Linus Ågren - 10-07-2011, 06:21 PM
RE: Forcing a monster to run? - by Linus Ågren - 11-04-2011, 11:04 PM
RE: Forcing a monster to run? - by JenniferOrange - 11-04-2011, 11:07 PM
RE: Forcing a monster to run? - by GreyFox - 11-04-2011, 11:07 PM
RE: Forcing a monster to run? - by Statyk - 11-05-2011, 05:35 PM



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