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Fading Entities to Smoke?
SonOfLiberty796 Offline
Senior Member

Posts: 371
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Joined: Aug 2011
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#5
RE: Fading Entities to Smoke?

(11-11-2011, 06:32 PM)Statyk Wrote:
(11-11-2011, 06:26 PM)Xvideogamer720X Wrote:
(11-11-2011, 06:21 PM)Statyk Wrote:
(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though.
Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?
May I ask which entity you are using? And I'm not sure. go through each. for what you're looking for, you may need to make a particle (lol I've been making particles non-stop this week XD Isn't too hard when you get the hang of it. If you need any help with it, let me know.
I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.

And wait...I can create my own particles? o.O I didn't know that was possible :p
11-11-2011, 06:36 PM
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Messages In This Thread
Fading Entities to Smoke? - by SonOfLiberty796 - 11-11-2011, 05:49 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:21 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:32 PM
RE: Fading Entities to Smoke? - by SonOfLiberty796 - 11-11-2011, 06:36 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:59 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 07:03 PM
RE: Fading Entities to Smoke? - by Your Computer - 11-12-2011, 04:15 AM
RE: Fading Entities to Smoke? - by Statyk - 11-12-2011, 04:17 AM



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