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Fading Entities to Smoke?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#10
RE: Fading Entities to Smoke?

(11-12-2011, 04:15 AM)Your Computer Wrote: I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health.
But he said he'd like the particle to spawn on body parts... Can you break body parts?
EDIT: Nevermind, I understand what you're saying!
(This post was last modified: 11-12-2011, 04:18 AM by Statyk.)
11-12-2011, 04:17 AM
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Messages In This Thread
Fading Entities to Smoke? - by SonOfLiberty796 - 11-11-2011, 05:49 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:21 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:32 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 06:59 PM
RE: Fading Entities to Smoke? - by Statyk - 11-11-2011, 07:03 PM
RE: Fading Entities to Smoke? - by Your Computer - 11-12-2011, 04:15 AM
RE: Fading Entities to Smoke? - by Statyk - 11-12-2011, 04:17 AM



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