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Script Help Door Swing, Insanity zone and weird walking
Khyrpa Offline
Senior Member

Posts: 638
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Joined: Apr 2011
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#2
RE: Door Swing, Insanity zone and weird walking

These are used:

FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist);

FadePlayerAspectMulTo(float afX, float afSpeed); (maybe used)

FadePlayerFOVMulTo(float afX, float afSpeed);


edit. Wops wrong information, those are just for the flipping out effects.

These are for that door:

AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
GiveSanityDamage(float afAmount, bool abUseEffect);
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

And remember to use:
PreloadParticleSystem(string& asPSFile);

(This post was last modified: 11-20-2011, 05:20 PM by Khyrpa.)
11-20-2011, 05:17 PM
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RE: Door Swing, Insanity zone and weird walking - by Khyrpa - 11-20-2011, 05:17 PM



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