Khyrpa
Senior Member
Posts: 638
Threads: 10
Joined: Apr 2011
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RE: Door Swing, Insanity zone and weird walking
These are used:
FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist);
FadePlayerAspectMulTo(float afX, float afSpeed); (maybe used)
FadePlayerFOVMulTo(float afX, float afSpeed);
edit. Wops wrong information, those are just for the flipping out effects.
These are for that door:
AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
GiveSanityDamage(float afAmount, bool abUseEffect);
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
And remember to use:
PreloadParticleSystem(string& asPSFile);
(This post was last modified: 11-20-2011, 05:20 PM by Khyrpa.)
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11-20-2011, 05:17 PM |
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