Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Another problem... (Valves...)
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: Another problem... (Valves...)

It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min


(This post was last modified: 11-25-2011, 04:43 AM by flamez3.)
11-25-2011, 04:43 AM
Find


Messages In This Thread
RE: Another problem... (Valves...) - by flamez3 - 11-25-2011, 04:43 AM
RE: Another problem... (Valves...) - by flamez3 - 11-26-2011, 03:31 AM



Users browsing this thread: 3 Guest(s)