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Do this work?
miguli Offline
Junior Member

Posts: 43
Threads: 7
Joined: Jun 2011
Reputation: 0
#2
Solved: 8 Years, 8 Months, 4 Weeks ago RE: Do this work?

Oh and if this helps something:
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon 9600/9550/X1050 Series
Version: 2.1.8545 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Hardware on SoundMAX Digital Audio(OpenAL default)
1. Generic Software on SoundMAX Digital Audio
Trying to open device 'Generic Software on SoundMAX Digital Audio'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
- DEMO VERSION -
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 6462 ms
Entities: 2716 ms
Compilation: 2 ms
Total: 9425 ms
Meshes created: 22
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Miguli' Path: 'D:\Documents and Settings\Miika\Omat tiedostot/Amnesia/MainDemo/Miguli/'
-------- Loading map 'demo_00_rainy_hall.map' ---------
Cache Loading: 15884 ms
Entities: 30394 ms
Compilation: 64 ms
Total: 47227 ms
Meshes created: 139
Bodies created: 44
-------- Loading complete ---------

Amnesia map:
Hope - Work in Progress.
12-18-2011, 03:32 PM
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Messages In This Thread
Do this work? - by miguli - 12-18-2011, 01:07 PM
RE: Do this work? - by miguli - 12-18-2011, 03:32 PM
RE: Do this work? - by plutomaniac - 12-18-2011, 06:44 PM
RE: Do this work? - by miguli - 12-18-2011, 07:31 PM
RE: Do this work? - by plutomaniac - 12-18-2011, 08:35 PM



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