Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Trouble with Joints
Krymtel Offline
Member

Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#3
RE: Joints and Scaling

(12-26-2011, 02:02 PM)darkadders Wrote:
(12-26-2011, 10:54 AM)Krymtel Wrote: Hey guys,

I've been working on my Amnesia monster and I am nearly ready to announce my total conversion, and I'm really excited, but I have a big problem with my model. When I export it to Amnesia, everything looks great except for the fact that the model doesn't show any changes to the scale of joints I made in Maya. Can Amnesia accept joint scaling or only rotation?

Thanks in advance Big Grin
Oh man... I just realized most of the joints on the model don't move in amnesia for some reason

Any help please?
sure you've exported the files correctly?
Yes, animation box is checked and everything else is default

Eidolon Total Conversion (WIP)
12-26-2011, 02:25 PM
Find


Messages In This Thread
Trouble with Joints - by Krymtel - 12-26-2011, 10:54 AM
RE: Joints and Scaling - by Mine Turtle - 12-26-2011, 02:02 PM
RE: Joints and Scaling - by Krymtel - 12-26-2011, 02:25 PM
RE: Joints and Scaling - by Statyk - 12-26-2011, 04:31 PM
RE: Joints and Scaling - by Krymtel - 12-26-2011, 05:18 PM



Users browsing this thread: 1 Guest(s)