Capture scene problems
Im trying to make a capture scene where a monster will pop up in front of you and will throw you and then the screen will fade and change the map. But the Fade is not working.
void OnStart()
{
AddEntityCollideCallback("Player", "monster", "func_monster", true, 1);
}
void OnEnter()
{
PlayMusic("amb_extra02", true, 1.3f, 0.0f, 5, true);
SetMessage("PersonalThoughts", "NeedRun", 6);
}
void func_monster(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
StartPlayerLookAt("level_wood_1",10.0f,10.0f,"");
SetEntityActive("enemy_suitor_1", true);
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
AddPlayerBodyForce(0, 99000, -99000, false);
AddTimer("", 0.01, "Fade");
}
void Fade(string &in asTimer)
{
FadeIn(2.0f);
}
(This post was last modified: 12-30-2011, 09:54 AM by Nomad923.)
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