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Expected crap
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
#3
RE: Expected crap

Spoiler below!
void Spawn2(string &in asTimer)
{
if(asTimer == "spawn1")
{
PlaySoundAtEntity("", "guardian_activated.snt", "Play_At_2", 1.0f, false);
}
if(asTimer == "spawn2")
{
SetEntityActive("servant_grunt_3", true);

for (int i = 25; i <= 37; i++)
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_" + i, 0.1f, "");

AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_38", 5, "");
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_41", 3, "");
AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_37", 5, "");
}
}

void Hinttrigger1(string &in asParent, string &in asChild, int alState)
{
GiveHint("", "Descriptions", "Hint_3", 5.0f);
}

void Hinttrigger2(string &in asParent, string &in asChild, int alState)
{
GiveHint("", "Descriptions", "Hint_4", 4.0f);
SetEntityActive("ceremony_knife_1", true);
}

Still giving me the same "Expected"
01-12-2012, 09:18 PM
Find


Messages In This Thread
Expected crap - by i3670 - 01-12-2012, 08:39 PM
RE: Expected crap - by Inurias - 01-12-2012, 09:07 PM
RE: Expected crap - by i3670 - 01-12-2012, 09:18 PM
RE: Expected crap - by Inurias - 01-12-2012, 09:26 PM
RE: Expected crap - by i3670 - 01-12-2012, 09:31 PM
RE: Expected crap - by Inurias - 01-12-2012, 09:34 PM
RE: Expected crap - by i3670 - 01-12-2012, 09:40 PM
RE: Expected crap - by Inurias - 01-12-2012, 09:42 PM



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