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SetSwingDoorClosed?
Tripication Offline
Member

Posts: 172
Threads: 19
Joined: Dec 2011
Reputation: 6
#3
RE: SetSwingDoorClosed?

(01-15-2012, 07:19 AM)flamez3 Wrote: Use

AddPropForce("name_of_door", float afX, float afY, float afZ, "world");


The floats are kinda tricky. Click on your door; then move the door on the axis you want the door to open. Depending on your map, it will be a positive (e.g: 1) or a negative (e.g: -1) value. If it's a negative value; add a 3 or higher in the axis you checked before. and fill out the rest of the floats as a 0.


Hope that helps.
that didnt work either, i'll upload the map and script, and if someone could check it really quick, that would be excellent.

http://www.mediafire.com/?eci6g9xuzkao1yq

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-15-2012, 07:35 AM
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Messages In This Thread
SetSwingDoorClosed? - by Tripication - 01-15-2012, 06:58 AM
RE: SetSwingDoorClosed? - by flamez3 - 01-15-2012, 07:19 AM
RE: SetSwingDoorClosed? - by Tripication - 01-15-2012, 07:35 AM
RE: SetSwingDoorClosed? - by flamez3 - 01-15-2012, 08:14 AM
RE: SetSwingDoorClosed? - by Tripication - 01-15-2012, 09:51 AM
RE: SetSwingDoorClosed? - by flamez3 - 01-15-2012, 09:53 AM
RE: SetSwingDoorClosed? - by Tripication - 01-15-2012, 09:54 AM



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