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Game does not 'reset' map after you get an error?
LGX Offline
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Posts: 7
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Joined: Jan 2012
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#3
RE: Game does not 'reset' map after you get an error?

Something about 'Renderer #0', I will write it down when I get it again.

This is really weird, for some reason my map works fine again, this 'FATAL ERROR' seems to have a will of its own. I will do some further experimentation to see if I can corner the bastard. Tongue

edit:

Not sure if this makes any sense, but I no longer get the error if I use the 'Save as' function rather than 'Save'. I used to get the error when using items, multiple shadow casters, certain meshes. But now they all work fine.

/confused
(This post was last modified: 01-16-2012, 03:16 AM by LGX.)
01-16-2012, 03:08 AM
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RE: Game does not 'reset' map after you get an error? - by LGX - 01-16-2012, 03:08 AM



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