Hello! I've been playing Amnesia for a while, I got to the water part, and I rememeber I changed some settings and then the next time I tried to play, I open the game, and when I click "Continue last game", a black screen appears, and the Black Box saying "Exception at 001B:00530C60 Amnesia.exe" I've read several posts, looking for an answer, and I've already updated my nVidia graphics card, the BIOS, Amnesia itself, and nothing works. I also deleted the mainconfig. file and not even that works. I will attach here my HPL file. Thanks so much!
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 8200M G/PCI/SSE2/3DNOW!
Version: 3.3.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Altavoces (Conexant High Definition SmartAudio 221)(OpenAL default)
Trying to open device 'Generic Software on Altavoces (Conexant High Definition SmartAudio 221)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 3698 ms
Entities: 743 ms
Compilation: 2 ms
Total: 4512 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Ricardo Uribe' Path: 'C:\Users\Ricardo\Documents/Amnesia/Main/Ricardo Uribe/'
Setting profile: 'dev_user' Path: 'C:\Users\Ricardo\Documents/Amnesia/Main/dev_user/'
ERROR: Could not find a save file in 'C:\Users\Ricardo\Documents/Amnesia/Main/dev_user/'!