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.lang / script error...
LocalParty Offline
Junior Member

Posts: 34
Threads: 10
Joined: Jan 2012
Reputation: 0
#1
.lang / script error...

Okey soooo i have a .lang file that looks like this





Jag venneh vad det ska handla om än!

Men storyn' kommer vara så jäääävla grym! Big Grin




"Key To A Locked Door…"
Iron Key
"A Key!!!"
Rusty Key


RUUUN!!! Don't look back…
Right, Left, Left, Right...



Everything works but not the last thing... The RUN DON LOCK BACK SHIIIIT!

The script looks like.


void OnStart()
{
AddTimer("pianotimer", 0, "pianotimer");
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "Run_1", "MonsterFunction_2", false, 1);
AddEntityCollideCallback("Player", "Face", "MonsterFunction_3", false, 1);
AddEntityCollideCallback("Player", "Face_1", "MonsterFunction_4", false, 1);
AddEntityCollideCallback("Player", "Face_2", "MonsterFunction_5", false, 1);
AddEntityCollideCallback("Player", "Spawn", "Spawn", true, 1);
}

void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano", "general_piano03", "piano", 0, false);
AddTimer("pianotimer", 18, "pianotimer");
}

void pianostop(string &in asParent, string &in asChild, int alState)
{
StopSound("piano", 0);
RemoveTimer("pianotimer");
SetLeverStuckState("piano", -1, true);
AddPropImpulse("piano", 0, 0, 100, "World");
PlaySoundAtEntity("piano", "break_wood", "piano", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "impact", false);

}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("castle_1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);
}


void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_corpse", true);
StartScreenShake( 0.02, 1, 0.5, 0.5);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}

void MonsterFunction_2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", true);
ShowEnemyPlayerPosition("servant_grunt_2");
StartScreenShake( 0.02, 3, 1, 1);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
SetMessage("Information", "run", 1);
CheckPoint ("", "PlayerStartArea_2", "CALLBACKFUNC", "DeathHint", "Description1");
}

void MonsterFunction_3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_prisoner_1", true);
StartScreenShake( 0.02, 1, 0.5, 0.5);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}

void MonsterFunction_4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_prisoner_3", true);
SetEntityActive("hanging_prisoner_4", true);
StartScreenShake( 0.02, 1, 0.5, 0.5);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}

void MonsterFunction_5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("hanging_prisoner_2", true);
StartScreenShake( 0.02, 1, 0.5, 0.5);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);
}
void Spawn(string &in asParent, string &in asChild, int alState)
{
CheckPoint ("", "PlayerStartArea_2", "", "DeathHint", "Description1");
}

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "CastleKey_1", "castle_2", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("CastleKey_1", "OnPickup");
SetEntityPlayerInteractCallback("Level_2", "TeleportFunction", true);
AddUseItemCallback("", "CastleKey_2", "castle_1", "UsedKeyOnDoor_1", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_2", 0, false);
RemoveItem("CastleKey_1");
}

void UsedKeyOnDoor_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "castle_1", 0, false);
RemoveItem("CastleKey_2");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("monster_grunt", true);
ShowEnemyPlayerPosition("monster_grunt");
StartScreenShake( 0.02, 1, 0.5, 0.5);

SetPropHealth("castle_1", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

void TeleportFunction(string &in asEntity)
{
ChangeMap("Empty_Spaces2", "PlayerStartArea_1", "", "");
}

HELP ME!!!!!
(This post was last modified: 01-17-2012, 08:45 PM by LocalParty.)
01-17-2012, 12:45 PM
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Messages In This Thread
.lang / script error... - by LocalParty - 01-17-2012, 12:45 PM
RE: .lang / script error... - by LocalParty - 01-17-2012, 05:56 PM
RE: .lang / script error... - by flamez3 - 01-17-2012, 06:02 PM
RE: .lang / script error... - by SilentStriker - 01-17-2012, 06:02 PM
RE: .lang / script error... - by LocalParty - 01-17-2012, 06:10 PM
RE: .lang / script error... - by EmmetVG - 01-17-2012, 08:22 PM
RE: .lang / script error... - by SilentStriker - 01-17-2012, 08:27 PM
RE: .lang / script error... - by LocalParty - 01-17-2012, 08:32 PM
RE: .lang / script error... - by SilentStriker - 01-17-2012, 08:42 PM
RE: .lang / script error... - by LocalParty - 01-17-2012, 08:44 PM
RE: .lang / script error... - by SilentStriker - 01-17-2012, 08:46 PM



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