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Script Help Screen Shake
Alento Offline
Member

Posts: 64
Threads: 11
Joined: Jan 2012
Reputation: 0
#19
RE: Screen Shake

(01-19-2012, 09:23 PM)SilentStriker Wrote:
(01-19-2012, 09:04 PM)Alento Wrote:
The script should look like this

void OnStart()
{
AddEntityCollideCallback("Player", "HangArea", "StartScreenShake", true, 1);
}

void StartScreenShake(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("hangman", true);
StartScreenShake(2, 2, 1, 0);
}
it does! Sad(


---------Want help with YOUR Custom Story? ---------
http://www.frictionalgames.com/forum/user-19049.html
01-19-2012, 09:34 PM
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Messages In This Thread
Screen Shake - by Alento - 01-18-2012, 10:03 PM
RE: Screen Shake - by SilentStriker - 01-18-2012, 10:15 PM
RE: Screen Shake - by Alento - 01-18-2012, 10:17 PM
RE: Screen Shake - by SilentStriker - 01-18-2012, 10:20 PM
RE: Screen Shake - by Alento - 01-18-2012, 10:27 PM
RE: Screen Shake - by SilentStriker - 01-18-2012, 10:53 PM
RE: Screen Shake - by Alento - 01-18-2012, 11:04 PM
RE: Screen Shake - by SilentStriker - 01-18-2012, 11:05 PM
RE: Screen Shake - by Alento - 01-18-2012, 11:20 PM
RE: Screen Shake - by SilentStriker - 01-18-2012, 11:35 PM
RE: Screen Shake - by Alento - 01-19-2012, 04:57 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 08:12 PM
RE: Screen Shake - by Alento - 01-19-2012, 08:25 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 08:43 PM
RE: Screen Shake - by Alento - 01-19-2012, 08:55 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 08:57 PM
RE: Screen Shake - by Alento - 01-19-2012, 09:04 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 09:23 PM
RE: Screen Shake - by Alento - 01-19-2012, 09:34 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 09:48 PM
RE: Screen Shake - by Alento - 01-19-2012, 10:12 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 10:32 PM
RE: Screen Shake - by Alento - 01-19-2012, 11:00 PM
RE: Screen Shake - by SilentStriker - 01-19-2012, 11:12 PM



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