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Need help with custom model
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Need help with custom model

All your textures should have the same sub-name. for example... it says something like:

mug_ECC_texture
mug_grayscale_texture
Mug_nails_texture
mug_texture_test4_flat


Make it something like:

mugtexture.jpg
mugtexture_spec.jpg
mugtexture_ECC.jpg (not sure what the ECC is >>)

and the texture for the nails has to be a separate mesh, much like the hair of the Grunt. Because right now, it is taking the texture of the original wood one.

Another side-note. It looks as though the metal rings around the cup have reversed normals. To fix that in Maya, bring up the model and pick it's mesh. Go up to: "Display > Polygons > Face Normals" and see where the green lines are pointing. That shows what side the textures face.

To reverse them, "Right Mouse Button > Faces" and pick the faces that are facing the wrong direction. Go to "Normals > Reverse"

Hope this helps! Also sorry to hear about your grandfather =[
Also, size things down by going to "Windows > Settings/Preferences > Preferences" and pick the "settings" on the left. Change Centimeters to: Meters and size properly. that mug is going to be the size of Brennenberg.
(This post was last modified: 01-20-2012, 09:26 PM by Statyk.)
01-20-2012, 09:22 PM
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Messages In This Thread
Need help with custom model - by Shadowfied - 01-20-2012, 11:55 AM
RE: Need help with custom model - by Statyk - 01-20-2012, 09:22 PM
RE: Need help with custom model - by Shadowfied - 01-20-2012, 09:55 PM
RE: Need help with custom model - by Statyk - 01-20-2012, 10:04 PM
RE: Need help with custom model - by Shadowfied - 01-20-2012, 10:21 PM
RE: Need help with custom model - by Acies - 01-21-2012, 06:53 AM
RE: Need help with custom model - by Shadowfied - 01-21-2012, 05:06 PM



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