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Need help with custom model
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#8
RE: Need help with custom model

(01-21-2012, 06:53 AM)Acies Wrote: Just clearing some things up.

1. Names are not important. Names are important in the sense that Modelview will automatically include them in the .mat file if they are namned properly. An incorrectly named texture can still be added manually, no harm there.
2. All of your textures should be included in the same .mat file. A .mat file points to which textures a model should use for each of it's submesh or mesh. If the model consists of two parts (two meshes); one being the wood part and one being the metal part, the wood part should have one .mat file and the metal part should have one .mat file. Amnesia doesn't support "multi-texturing", in the sense that two textures cannot be applied to the same mesh. Two textures may be applied to the same model if the model is split up in two meshes.
3. Amnesia supports these types of textures:
http://wiki.frictionalgames.com/hpl2/tut...loutsource

I'll count on Statyk solving this :>
Thanks for the information.

Statyk was once again extremely helpful and livestreamed showing both me and my friend (who created the mug) how he fixed it.



Current - Castle Darkuan
Other - F*cked Map
01-21-2012, 05:06 PM
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Messages In This Thread
Need help with custom model - by Shadowfied - 01-20-2012, 11:55 AM
RE: Need help with custom model - by Statyk - 01-20-2012, 09:22 PM
RE: Need help with custom model - by Shadowfied - 01-20-2012, 09:55 PM
RE: Need help with custom model - by Statyk - 01-20-2012, 10:04 PM
RE: Need help with custom model - by Shadowfied - 01-20-2012, 10:21 PM
RE: Need help with custom model - by Acies - 01-21-2012, 06:53 AM
RE: Need help with custom model - by Shadowfied - 01-21-2012, 05:06 PM



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