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Sound on Pickup
samixxa Offline
Junior Member

Posts: 12
Threads: 3
Joined: Nov 2011
Reputation: 0
#3
RE: Sound on Pickup

{
SetEntityCallbackFunc("key_2", "OnPickup");
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("monster_1", true);
ShowEnemyPlayerPosition("monster_1");
PlaySoundAtEntity("Sound_1", "00_laugh.snt", "Player", "6", true);
}

Gives an Error?
(This post was last modified: 01-25-2012, 04:01 PM by samixxa.)
01-25-2012, 04:00 PM
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Messages In This Thread
Sound on Pickup - by samixxa - 01-25-2012, 03:44 PM
RE: Sound on Pickup - by Tripication - 01-25-2012, 03:48 PM
RE: Sound on Pickup - by samixxa - 01-25-2012, 04:00 PM
RE: Sound on Pickup - by Statyk - 01-25-2012, 04:53 PM
RE: Sound on Pickup - by samixxa - 01-25-2012, 05:14 PM
RE: Sound on Pickup - by flamez3 - 01-25-2012, 05:52 PM
RE: Sound on Pickup - by samixxa - 01-25-2012, 07:35 PM



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