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Script Help PlayerLookAt?
Tripication Offline
Member

Posts: 172
Threads: 19
Joined: Dec 2011
Reputation: 6
#1
PlayerLookAt?

Is there anyway to sort this out so that the feild of view resets when the player doesn't look at PlayerLookAt?



void OnStart()
{
SetEntityPlayerLookAtCallback("PlayerLookAt", "FlipOut", false);
}

void FlipOut(string &in asEntity, int alState)
{
FadeRadialBlurTo(0.1f, 2);
}

Sorry about this, i've just realized i created a new thread when i still had one active about nearly the same thing :S

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
(This post was last modified: 01-29-2012, 10:40 AM by Tripication.)
01-29-2012, 10:35 AM
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Messages In This Thread
PlayerLookAt? - by Tripication - 01-29-2012, 10:35 AM
RE: PlayerLookAt? - by Dobbydoo - 01-29-2012, 11:20 AM
RE: PlayerLookAt? - by Tripication - 01-29-2012, 12:38 PM



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