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How to activate entities ??
Prelauncher Offline
Senior Member

Posts: 451
Threads: 11
Joined: May 2011
Reputation: 13
#4
RE: How to activate entities ??

Ok. would be a bit easier if I could see your script Wink but are you using this line for when the player pick up the key: SetEntityCallbackFunc(string& asName, string& asCallback);
Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc

Socialism (noun): A great way to run out of other people's money.
(This post was last modified: 01-31-2012, 08:19 PM by Prelauncher.)
01-31-2012, 08:19 PM
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Messages In This Thread
How to activate entities ?? - by FinBanana - 01-31-2012, 07:51 PM
RE: How to activate entities ?? - by Prelauncher - 01-31-2012, 07:53 PM
RE: How to activate entities ?? - by FinBanana - 01-31-2012, 08:06 PM
RE: How to activate entities ?? - by Prelauncher - 01-31-2012, 08:19 PM
RE: How to activate entities ?? - by FinBanana - 01-31-2012, 08:28 PM
RE: How to activate entities ?? - by Datguy5 - 01-31-2012, 08:29 PM
RE: How to activate entities ?? - by FinBanana - 01-31-2012, 08:37 PM
RE: How to activate entities ?? - by FinBanana - 01-31-2012, 08:44 PM
RE: How to activate entities ?? - by FinBanana - 01-31-2012, 08:57 PM
RE: How to activate entities ?? - by FinBanana - 02-03-2012, 09:49 PM
RE: How to activate entities ?? - by Prelauncher - 01-31-2012, 08:55 PM



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