Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fix the Model Editor
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#3
Solved: 8 Years, 9 Months ago RE: Fix the Model Editor

(02-01-2012, 03:05 PM)plutomaniac Wrote: If you are working with custom models then this is regular. You need to export the model with the appropriate plug-in and program like Blender. Also, you need to make sure the normals are 1 and that you have created all the .mat files for every texture. Sometimes, the .dae needs to be edited to reasign the textures.

Check the log files for more details...

I'm not sure if you read the thread or not, this has nothing to do with textures or modeling packages. The issue is strictly with the model editor scaling up and rotating everything it imports (apparently regardless of export options, system units, etc), while the model viewer, and level editor read the files perfectly.
(This post was last modified: 02-01-2012, 03:54 PM by Sel.)
02-01-2012, 03:53 PM
Find


Messages In This Thread
Fix the Model Editor - by Sel - 02-01-2012, 03:09 AM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 03:05 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 03:53 PM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 05:31 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 06:21 PM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 10:58 PM
RE: Fix the Model Editor - by Your Computer - 02-01-2012, 07:25 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 08:03 PM
RE: Fix the Model Editor - by Your Computer - 02-01-2012, 08:26 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 09:17 PM



Users browsing this thread: 3 Guest(s)