thetargos
Junior Member
Posts: 30
Threads: 4
Joined: Apr 2007
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RE: Game crashes and complaints about not enough texture units with latest nVidia driver
Just to make sure other applications worked, I tried to run other games, both 64-bit and 32-bit games. UT2004 64-bit worked, Doom3 (32-bit game) crashed (segfault) using OpenGL directly (no SDL) and Quake 4 (32-bit game) worked, as well as Neverwinter Nights (both using SDL) and UT'99 (using OpenGL directly) also crashed with segmentation fault. At this point it would look like a problem with the 32-bit libs installed by the driver... Any suggestions? (I know, reverting back to the older driver will get this resolved, just want to isolate the issue). Maybe it is a problem with the packaged version of the driver (installed off Livna Fedora repository), maybe the reference nVidia driver doesn't have the issue, will test with it too.
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09-24-2007, 08:42 PM |
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