Follow the directions in this post on how to get a backtrace. Then just attach the output.
Also, please include your hpl.log file as well from the run where it crashed.
How to get a backtrace
thetargos Wrote:The game also crashes on my setup. I'm running 64-bit Linux and running an ldd on the library gives:
[gianni@Blackhawk lib]$ ldd libopenal.so.1.0.0
linux-gate.so.1 => (0xffffe000)
libm.so.6 => /lib/libm.so.6 (0xf7f45000)
libpthread.so.0 => /lib/libpthread.so.0 (0xf7f2d000)
libdl.so.2 => /lib/libdl.so.2 (0xf7f28000)
libc.so.6 => /lib/libc.so.6 (0xf7dd4000)
/lib/ld-linux.so.2 (0x56555000)
All deps are covered, and I'm not sure what is causing the crash. I ran the game with ulimit -c unlimit so that it would generate a core dump, which I'm trying to attach (hopefully it does attach this time)
I don't seem able to attach the core dump file, maybe because it is a .bz2 file? (it also is of 4.3Mb down from an original of over 42Mb!!)