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Script Help Multiple Keys
BadCoverMan Offline
Junior Member

Posts: 27
Threads: 7
Joined: Feb 2012
Reputation: 0
#3
RE: Multiple Keys

(02-21-2012, 08:10 PM)BallisticDK Wrote: it needs to be like this

Spoiler below!

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true);
AddUseItemCallback("", "LockedDoorKey2", "LockedDoor_2", "UsedLockedDoorKey2", true);
}

void UsedLockedDoorKey1(string &in asItem, string &in asEntity)
{
AddUseItemCallback("", "SecondFloorKey", "LockedDoor_2", "UsedSecondFloorKey", true);
}

void UsedSecondFloorKey1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey1");
}


void UsedSecondFloorKey2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_2", false, true);
PlaySoundAtEntity("", "unlock_door", "LockedDoor_2", 0, false);
RemoveItem("SecondFloorKey");
}


1 AddUseItemCallback per door. i made that fail to, im also new to Scripting, <for Hardcore Scripters. do not flame me if there is an easyer way, im just saying how i do it >
It didn't work. Sad

02-21-2012, 08:19 PM
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Messages In This Thread
Multiple Keys - by BadCoverMan - 02-21-2012, 07:24 PM
RE: Multiple Keys - by BallisticDK - 02-21-2012, 08:10 PM
RE: Multiple Keys - by BadCoverMan - 02-21-2012, 08:19 PM
RE: Multiple Keys - by Ninami - 02-21-2012, 08:27 PM
RE: Multiple Keys - by BadCoverMan - 02-21-2012, 08:36 PM
RE: Multiple Keys - by Ninami - 02-21-2012, 08:40 PM



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