Hello guys!
I am currently working on my first custom story, and I have tried to add a function where you find a bone saw, use it on a couple of planks barricading a door to make them fall off and play a sound. I tried for like an hour. Didn't work. I have deleted the code, but I believe it was something like:
void OnStart()
{
AddUseItemCallback("", "bone_saw_1", "planks_1", "SawPlanks", true);
}
void SawPlanks(string &in asParent, string &in asChild)
{
SetEntityActive("planks_1", false);
PlaySoundAtEntity("","bla_bla_scare_sound","planks_1", 0, false);
SetSwingDoorLocked("mansion_1", false, true);
RemoveItem("bone_saw_1");
}
Didn't use indentation in this example.
** I just wrote this code, there might by syntax errors. Also, the itemnames and soundnames aren't correct. I think it looked something like that. **
Also, I tried to make a corridor scare where you saw a statue (deformed man) standing in front of a window, and then the screen turns black, and he comes closer for every time. Couldn't figure it out. Tried for like 2 hours.
I used timers to set the first entity of the statue inactive, and at the same time the second entity active, for all 5 statues. When I came to the corridor, all of them were active, though. And the screen never really turned black, it just faded very dark, even if I set the FadeOut to like 5 seconds, and even 7. Any help, or advice?
Thanks in advance.