I made a test for my script. The result
I watched the script but I can't find the mistake.
void OnStart()
{
if (GetEntityPlayerLookAtCallback("grunt_1", string& asCallback,false);
{
AddTimer("", 5, "Brucke");
}
void Brucke(string &in asTimer)
{
if (GetEntityPlayerLookAtCallback("grunt_1", string& asCallback,false);
{
ClearEnemyPatrolNodes("grunt_1");
}
AddUseItemCallback("", "Key_1", "mansion_1", "Schlussel", true);
SetEntityCallbackFunc("Key_1", "Grunt");
AddEntityCollideCallback("grunt_1", "ScriptArea_1", "Away", false, 1);
}
void Schlussel(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("Key_1");
}
void Grunt(string &in asEntity, string &in type)
{
SetEntityActive("Grunt_1", true);
AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_31", 0, "");
}
void Away(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Grunt_1", false);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
PlayMusic("06_amb.ogg", true, 0.7, 3, 0, true);
FadeOut(0);
FadeIn(8);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}