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3DS Max to HPL2 Units setup.
RawkBandMan Offline
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Posts: 1,146
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#4
RE: 3DS Max to HPL2 Units setup.

Just put the model into the Model Editor and scale it down to what you like, and save... Otherwise, I believe the huge entities in the editors and in game without scaling it down in Model Editor, IS a known problem.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
03-11-2012, 12:29 AM
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Messages In This Thread
3DS Max to HPL2 Units setup. - by Traggey - 03-01-2012, 10:12 PM
RE: 3DS Max to HPL2 Units setup. - by SPACoD - 03-02-2012, 06:12 PM
RE: 3DS Max to HPL2 Units setup. - by SPACoD - 03-08-2012, 08:00 PM
RE: 3DS Max to HPL2 Units setup. - by RawkBandMan - 03-11-2012, 12:29 AM
RE: 3DS Max to HPL2 Units setup. - by Ergul - 03-14-2012, 10:46 PM
RE: 3DS Max to HPL2 Units setup. - by SPACoD - 03-24-2012, 09:06 PM



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