Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
is there any reason why 'SetMessage' isn't working?
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#8
RE: is there any reason why 'SetMessage' isn't working?

(03-24-2012, 05:30 PM)7thProductions Wrote:
(03-24-2012, 05:18 PM)ClayPigeon Wrote: TeKataKombs - Actually, 0 will force a calculation of the number of the characters and according to it will set a matching amount of time to read the message.

Thread opener:

The problem's within your language file.
Firstly, you did not end your Inventory category, make it like this:




And then:



Your syntax was: , which is false.

okay, I did what you told me to do, but the message still won't show up on the screen


Try using Unreathlybrutal's syntax, it seems correct.
03-24-2012, 05:33 PM
Find


Messages In This Thread
RE: is there any reason why 'SetMessage' isn't working? - by ClayPigeon - 03-24-2012, 05:33 PM



Users browsing this thread: 1 Guest(s)