(03-29-2012, 05:30 PM)Tanshaydar Wrote: Here:
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
You forgot to close "
it should've been:
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
I changed the thing you mentioned, and some more scripts. Now it says:
ERROR
main 28,29 "servant_grunt_1" not declared
So, what's the problem now?
my new file:
//===========================================
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true);
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
}
//KEYS THAT UNLOCK DOORS
void UsedKeyOnDoor5(string &in item, string &in door)
{
SetSwingDoorLocked("door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "door_5", 0, false);
RemoveItem("key_5");
}
//THINGS THAT HAPPENS TO DOORS
void ExplodeDoor(string &in asParent, string &in asChild, int alState)
{
}
//ACTIVATE MONSTERS
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition(servant_grunt_1);
SetEnemyIsHallucination("servant_grunt_1", true);
}
//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}
(03-29-2012, 06:46 PM)Wapez Wrote: (03-29-2012, 05:30 PM)Tanshaydar Wrote: Here:
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
You forgot to close "
it should've been:
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
I changed the thing you mentioned, and some more scripts. Now it says:
ERROR
main 28,29 "servant_grunt_1" not declared
So, what's the problem now?
my new file:
//===========================================
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true);
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
}
//KEYS THAT UNLOCK DOORS
void UsedKeyOnDoor5(string &in item, string &in door)
{
SetSwingDoorLocked("door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "door_5", 0, false);
RemoveItem("key_5");
}
//THINGS THAT HAPPENS TO DOORS
void ExplodeDoor(string &in asParent, string &in asChild, int alState)
{
}
//ACTIVATE MONSTERS
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition(servant_grunt_1);
SetEnemyIsHallucination("servant_grunt_1", true);
}
//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}
oh i found it. now it works. thanks anyway