RE: Horror Event Wont work...
FYI - OnStart () and OnEnter () are the same. You have two of them. Try this:
PS: I HIGHLY suggest removing the over played jumpscare you have in here...
void OnStart()
{
AddUseItemCallback("", "hollow_needle_1", "Locked_door", "NeedleOnDoor", true);
AddEntityCollideCallback("Player", "Horror_Barrel", "Horror_Barrel_Event", true, 1);
AddEntityCollideCallback("Player", "MusicStart_1", "Music1", true, 1);
}
void NeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Locked_door", false, true);
PlaySoundAtEntity("", "unlock_door", "Locked_door", 0, false);
RemoveItem("hollow_needle_1");
}
void Horror_Barrel_Event(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Horror_Barrel", false);
PlaySoundAtEntity("Horror_Barrel", "24_iron_maiden.snt", "Player", 0, false);
}
void Music1(string &in asParent, string &in asChild, int alState)
{
PlayMusic("ambience_voice.ogg", true, 0.8f, 1, 0, true);
}
(This post was last modified: 04-04-2012, 03:38 PM by JetlinerX.)
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