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Any way to loop a AddEntityCollideCallback?
stonecutter Offline
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#2
RE: Any way to loop a AddEntityCollideCallback?

check out !

AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);


It has nothing to do with your script yor callback gets deleted after one use ! Take a look at your "OnStart" and check you set the red market thing to false !

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(This post was last modified: 04-04-2012, 10:36 PM by stonecutter.)
04-04-2012, 10:35 PM
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RE: Any way to loop a AddEntityCollideCallback? - by stonecutter - 04-04-2012, 10:35 PM



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