Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Open-ended discussion on creation and design
Cranky Old Man Offline
Posting Freak

Posts: 986
Threads: 20
Joined: Apr 2012
Reputation: 38
#26
RE: Open-ended discussion on creation and design

When it comes to the type of endings, we've all gotten baby-cuddling good and baby-eating evil endings before. There are other ways to end games. In horror games I prefer a "Just how much did you prevent your doom?" kind of ending. If you take away a perfect ending, you can also get a dramatic choice, where you can either save your best friend or the woman you love.

In Amnesia, I found that the perfect way to end The Dark Descent, would be to give the player the BAD ending if he had picked up and read over half of his diary pages. Overcome with guilt from once again remembering what he had done, he willingly surrenders to be killed by the shadow. It'd be a perfect horror twist (and a slap on the back of the players head for not understanding that Daniel chose to forget for a reason) and at the same time you could play the game a little faster the second time around, by not reading the diary pages.


Noob scripting tutorial: From Noob to Pro

04-06-2012, 04:13 PM
Find


Messages In This Thread
RE: Open-ended discussion on creation and design - by Cranky Old Man - 04-06-2012, 04:13 PM



Users browsing this thread: 3 Guest(s)