So it all boils down to the soud card, apparently. The same trace is present in the three games, so I'll post it only once
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
RendererPostEffects created
Adding engine materials
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device...
I'm runnig Fedora 16 64-bit (with every pertinent 32-bit library installed), my videocard is an nvidia 9800 GT with latest drivers as available through RPMFusion, and fully functional. At the terminal I get the following output:
ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error/rikers/Juegos//PenumbraCollection/BlackPlague/requiem: línea 9: 6582 Violación de segmento (`core' generado) ./requiem.bin "$@"
Penumbra: Requiem exited unexpectedly, please check
/home/gianni/.frictionalgames/Penumbra/Requiem/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra: Requiem and try and recreate the error
then submit the generated core file or stack trace
So I'm guessing there is a conflict there somewhere. What libs should I swap/link/remove?