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Light script
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#2
RE: Light script

(04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
.
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.


void SetLampLit(string& asName, bool abLit, bool abEffects);

Hope is works Shy







(This post was last modified: 04-08-2012, 11:56 PM by Mackiiboy.)
04-08-2012, 11:55 PM
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Messages In This Thread
Light script - by jessehmusic - 04-08-2012, 11:05 PM
RE: Light script - by Mackiiboy - 04-08-2012, 11:55 PM
RE: Light script - by jessehmusic - 04-09-2012, 12:00 AM



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