jessehmusic
Senior Member
Posts: 423
Threads: 102
Joined: Dec 2011
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8
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RE: Light script
(04-08-2012, 11:55 PM)Mackiiboy Wrote: (04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here
void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);
}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}
i got the area named right in level editor , the Lights dosnt call :/ any clue .
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.
void SetLampLit(string& asName, bool abLit, bool abEffects);
Hope is works
ah ty! +rep for that!
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04-09-2012, 12:00 AM |
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