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The "IF" with HasItem
Quotentote Offline
Member

Posts: 118
Threads: 23
Joined: Dec 2011
Reputation: 11
#5
RE: The "IF" with HasItem

i would make it a bit easier. i guess you want agrippa to spawn as soon as the player enters that area right? i would make the area inactive and activate it when you picked up that key..
less pro but easier xD

Cruel ways 2: Something went wrong
8.04.2012


04-09-2012, 06:21 AM
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Messages In This Thread
The "IF" with HasItem - by jessehmusic - 04-09-2012, 12:46 AM
RE: The "IF" with HasItem - by Apjjm - 04-09-2012, 12:52 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 03:20 AM
RE: The "IF" with HasItem - by Apjjm - 04-09-2012, 03:40 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 01:02 PM
RE: The "IF" with HasItem - by Quotentote - 04-09-2012, 06:21 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 01:12 PM
RE: The "IF" with HasItem - by Damascus - 04-09-2012, 09:30 AM
RE: The "IF" with HasItem - by SilentStriker - 04-09-2012, 09:57 AM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 08:39 PM
RE: The "IF" with HasItem - by Datguy5 - 04-09-2012, 10:49 AM
RE: The "IF" with HasItem - by SilentStriker - 04-09-2012, 01:11 PM
RE: The "IF" with HasItem - by Datguy5 - 04-09-2012, 06:17 PM
RE: The "IF" with HasItem - by Obliviator27 - 04-09-2012, 09:16 PM
RE: The "IF" with HasItem - by jessehmusic - 04-09-2012, 09:34 PM
RE: The "IF" with HasItem - by Obliviator27 - 04-09-2012, 10:22 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 11:32 AM
RE: The "IF" with HasItem - by SilentStriker - 04-10-2012, 12:40 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 12:45 PM
RE: The "IF" with HasItem - by Apjjm - 04-10-2012, 01:12 PM
RE: The "IF" with HasItem - by jessehmusic - 04-10-2012, 03:40 PM



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