Oh sorry, didn't see that. Damn, code.
CreateEntityAtArea("servant_grunt", "servant_grunt.ent", "ScriptArea_2", false);
CreateParticleSystemAtEntity("", "ps_ghost_release.ps", "ScriptArea_2", false);
switch(GetLocalVarInt("var_room")) {
case 1:
AddDebugMessage("Going to Room 1", false);
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_1", RandFloat(1,2), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_2", RandFloat(1,2), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_17", RandFloat(1,2), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_16", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_15", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_10", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_75", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_54", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_48", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_49", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_51", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_52", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_53", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_51", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_49", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_50", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_47", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_45", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_46", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_54", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_48", RandFloat(3,8), "");
AddEnemyPatrolNode("servant_grunt", "PathNodeArea_75", RandFloat(3,8), "");
break;
I hope that snippet is enough, but if needed, I submit the whole code.