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IT WORKS! yay
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#9
RE: Player Respawn on other map

(04-11-2012, 02:56 PM)jessehmusic Wrote: So the Changemap is the callback ? getting confused ?
.
MyFunc or whatever you are going to call it is the callback. That function should call the ChangeMap.
.
void CheckPoint (string& asName, string& asStartPos, string&asCallback, string& asDeathHintCat, string& asDeathHintEntry);

asCallback - the function to call when the player dies/respawns

So, when you die, a function will be called, lets call it MyFunc.

That function has the callback syntax (string &in asName, int alCount)

void MyFunc(string &in asName, int alCount)
{
// Put everything here that you want to happen after death
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
}


(This post was last modified: 04-11-2012, 03:08 PM by Mackiiboy.)
04-11-2012, 03:03 PM
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Messages In This Thread
IT WORKS! yay - by jessehmusic - 04-11-2012, 02:29 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 02:48 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 02:54 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:03 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:24 PM
RE: Player Respawn on other map - by Stepper321 - 04-11-2012, 02:48 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:36 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:42 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:51 PM
RE: Player Respawn on other map - by DRedshot - 04-11-2012, 03:50 PM



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