jessehmusic
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RE: Player Respawn on other map
(04-11-2012, 03:51 PM)Mackiiboy Wrote: (04-11-2012, 03:42 PM)Mackiiboy Wrote: Wierd. I tried it out and it works perfectly. Do you change map after death at all?
I you do, can you put up the whole script from your other map? .
I guess that the script you did put up was not from the other map, I meant from "Map3.map" i dont got any script at map3.map yet
(04-11-2012, 03:50 PM)DRedshot Wrote: I'm guesing there's a problem with this part of the script
Try troubleshooting that. I would also try this:
See if that helps
Edit: Yep, found the problem.
Re-read what you wrote in the Timer callback, you've misspelt something
AddTimer("", 4.0f, "stoplookenemy1");
void stoplookatenemy1(string &in asTimer)
remove the 'at ' and it will work fine! ty it worked
(This post was last modified: 04-11-2012, 04:01 PM by jessehmusic.)
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04-11-2012, 03:55 PM |
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