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Creating Particle Systems
Rapture Offline
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Posts: 1,078
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Joined: May 2011
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#3
RE: Creating Particle Systems

As a basic rule of thumb when your trying to troubleshoot something, put in a

void AddDebugMessage(string& asString, bool abCheckForDuplicates);


To check if your script is being executed at all... In this case it would be good since theirs only one thing going on.
//*******************************************
But to fix your problem... Your parameters are backwards...

void PS_System(string &in asChild, string &in asParent, int alState)

should be...

void PS_System(string &in asParent, string &in asChild, int alState)

(This post was last modified: 04-11-2012, 05:52 PM by Rapture.)
04-11-2012, 05:52 PM
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Messages In This Thread
Creating Particle Systems - by Twitchez - 04-11-2012, 05:42 PM
RE: Creating Particle Systems - by Kreekakon - 04-11-2012, 05:47 PM
RE: Creating Particle Systems - by Rapture - 04-11-2012, 05:52 PM
RE: Creating Particle Systems - by Twitchez - 04-11-2012, 06:02 PM



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